Highly recommend Carrion Hill | EN World Tabletop RPG News & Reviews

Seconding SoldierBlue's opinion of the module.

Additionally:

1. The whole module exhibits somewhat rare strength to paint really bleak backdrop to the setting. Or, GM is reminded to include in descriptions, in no particular order, cockroaches, constant rain, homicidal maniacs, good guys torn to shreds, stench, slime.

2. The module does not conform to standard d20 rules of building encounters - there are almost no equal CR fights, so it's either an easy or dastardly difficult fight. This keeps everyone on their toes.

3. Bad guys are bad guys. Still, you can try to reason with them (or subdue them) and provision for interesting roleplaying interaction is provided. You're not forced to kill - you can take the hard way and try to put them into prison.

4. There are cliche moments implemented beautifully in the story (i.e. you get time honored loud stomps foreshadowing something big and bad coming after you and more).

Oh, and don't show the cover to your players.

Regards,
Ruemere

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